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Idrett og fysisk aktivitet. Kroppsøving

Bibliotekets fagside for idrett

esport

Books

search in ORIA limit books: link til et utvalg bøker

Let på hylla

794.8

Databases

les mer om databasene nedenfor, se norske guider

Link articles  SPORTDiscus (EBSCOhost)  SPORTDiscus faglig avgrenset database, idrett, idrettspsykologi og idrettsfysiologi, kroppsøving

Link articles SPORTDisus + MEDLINE database through EBSCOhost:

Link  articles WoS Core Collection (tverrfaglig dekning)

Link articles, Scopus (Include references from MEDLINE database, the main content in PubMed)

 

Ord eport:

 "e-sport*" OR "esport" OR "esports*" OR "video game" OR "video gaming" OR "electronic sport*" OR "digital competetion*" OR "digital sport*" OR "virtual sport*"

 

 

Searching,  a guide from "Søk og skriv"

Søke, en guide fra "Søk og Skriv

 

Norske databaseguider:

SPORTDiscus og flere baser via EBSCOhost (MEDLINE og Academic search complete (tverrfaglig dekning)

Web of Science (WoS)

Scopus (inkluderer også poster fra MEDLINE basen)

ORIA bibliotekkatalogen

Se generelle guider

Different search strategies, dependent of the search aim

 Overview of search strategies  /Welch Medical Library

 

 

Noen oversiktsartikler 

 

Reitman, J. G., Anderson-Coto, M. J., Wu, M., Lee, J. S. & Steinkuehler, C. (2019). Esports Research: A Literature Review. Games and Culture, 15(1), 32-50. https://doi.org/10.1177/1555412019840892 

Leis, O., Sharpe, B. T., Pelikan, V., Fritsch, J., Nicholls, A. R. & Poulus, D. Stressors and coping strategies in esports: a systematic review. International Review of Sport and Exercise Psychology, 1-31. https://doi.org/10.1080/1750984X.2024.2386528 
 

Shulze, J., Marquez, M., & Ruvalcaba, O. (2023). The Biopsychosocial Factors That Impact eSports Players’ Well-Being: A Systematic Review. Journal of Global Sport Management, 8(2), 478–502. https://doi.org/10.1080/24704067.2021.1991828

França, C., Ashraf, S., Santos, F., Dionísio, M., Ihle, A., Marques, A., de Maio Nascimento, M., & Gouveia, É. R. (2024). Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review. Sports (2075-4663), 12(2), 39. https://doi.org/10.3390/sports12020039

Rietz, J., & Hallmann, K. (2023). A systematic review on spectator behavior in esports: why do people watch? International Journal of Sports Marketing & Sponsorship, 24(1), 38–55. https://doi.org/10.1108/IJSMS-12-2021-0241

Voisin, N., Besombes, N., & Laffage-Cosnier, S. (2022). Are Esports Players Inactive? A Systematic Review. Physical Culture & Sport. Studies & Research, 97(1), 32–52. https://doi.org/10.2478/pcssr-2022-0022

Sousa, C. V., Lee, K., Alon, D., Sternad, D., & Lu, A. S. (2023). A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance. Archives of Physical Medicine & Rehabilitation, 104(4), 631–644. https://doi.org/10.1016/j.apmr.2023.01.002

Monteiro Pereira, A., Costa, J. A., Verhagen, E., Figueiredo, P., & Brito, J. (2022). Associations Between Esports Participation and Health: A Scoping Review. Sports Medicine, 52(9), 2039–2060. https://doi.org/10.1007/s40279-022-01684-1

Flegr, S., & Schmidt, S. L. (2022). Strategic management in eSports -- a systematic review of the literature. Sport Management Review, 25(4), 631–655. https://doi.org/10.1080/14413523.2021.1974222

Akan, B., Alin, L., Işık, B., & Pelin, A. (2022). The effects of esports on sleep: a systematic literature review. Ovidius University Annals, Series Physical Education & Sport/Science, Movement & Health, 22(2), 95–104.

Pizzo, A. D., Su, Y., Scholz, T., Baker, B. J., Hamari, J., & Ndanga, L. (2022). Esports Scholarship Review: Synthesis, Contributions, and Future Research. Journal of Sport Management, 36(3), 228–239. https://doi.org/10.1123/jsm.2021-0228

Yamanaka, G. K., Campos, M. V. S., Roble, O. J., & Mazzei, L. C. (2021). eSport: a state-of-the-art review based on bibliometric analysis. Journal of Physical Education & Sport, 21(6), 3547–3555. https://doi.org/10.7752/jpes.2021.06480

Welsh, M. R., Mosley, E., Laborde, S., Day, M. C., Sharpe, B. T., Burkill, R. A., & Birch, P. D. J. (2023). The use of heart rate variability in esports: A systematic review. Psychology of Sport & Exercise, 69, N.PAG. https://doi.org/10.1016/j.psychsport.2023.102495

Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: a systematic review. International Review of Sport & Exercise Psychology, 13(1), 319–352. https://doi.org/10.1080/1750984X.2020.1723122

 


 

Elite athletes

Poulus, D. R., Sharpe, B. T., Jackman, P. C., Swann, C. & Bennett, K. J. M. (2024). Defining elite esports athletes: a scoping review. International Review of Sport and Exercise Psychology, 1-36. https://doi.org/10.1080/1750984x.2024.2386531 

Bubna, K., Trotter, M. G., Polman, R. & Poulus, D. R. (2023). Terminology matters: defining the esports athlete. Frontiers in Sports and Active Living, 5. https://doi.org/10.3389/fspor.2023.1232028 

 

Sport injury

Stress Coping

 

Leis, O., Sharpe, B. T., Pelikan, V., Fritsch, J., Nicholls, A. R. & Poulus, D. Stressors and coping strategies in esports: a systematic review. International Review of Sport and Exercise Psychology, 1-31. https://doi.org/10.1080/1750984X.2024.2386528 

Søkeord, Generelt:

søk med ord du mener beskriver det du søker litteratur om

Hvert element (begrep/konspt) du har valgt å bruke i søket kan søkes med flere ulike ord  (synonyme, relaterte ord)

 

Søketeknikker

Ordene kan søkes trunkert for treff på ulike endelser av et ord. Trunkeringstegn er som oftes en stjerne. Brukes ikke i Google Scholar

Ord som tilsammen utrykker et begrep kan søkes med bruk av anførselstegn = fraser "e sport"

AND mellom søke-elementer som må finnes i opplysninger om artikkelen for at den skal vurdere som relevant

AND er som oftest standardverdi for søk på to ord, dvs søker du på coahing esport må begge finnes, dvs basen eller nettstedet søker på disse to ordene med AND mellom

OR brukes mellom ord for treff på minst et av ordene

Brukes både AND og OR i samme søkestreng, sett parentes rundt ordene som skal kobles sammen med OR

 

Coaching

Søkekonsepter og noen ord:

Trenere: (coach OR coaching)

Kvinne Women ...r: (women OR woman OR female* OR girl*)

Cultur ...Kultur: Cultur* OR multicultur* OR mult-cultur* OR cross-cultur*

E-sport: "esports" OR "esport" OR "e-sport" OR "e-sports"

Satt sammen til en søkestreng: 

("esports" OR "esport" OR "e-sport" OR "e-sports") AND (women OR woman OR female OR girl*) AND (coach OR coaching OR trainer*) 
 

Flere treff med færre AND elementer: ("esports" OR "esport" OR "e-sport" OR "e-sports") AND (coach OR coaching OR trainer*) 

Flere treff med flere OR ord for hvert element: flere ord for esport:  ... OR "video game" OR "video games" OR "digital game" OR gaming

Link til noen treff i SPORTDiscus (EBSCOhost)

 

Kvinner, trenere, kvalitative studier. SPORTDiscus (EBSCOhost)

TI = ord fra tittel

TI (women OR woman OR female OR girl*) AND TI (coach OR coaching) AND (qualitative OR interview* OR experience* OR perspectiv* OR attitude* OR role OR percption*) 

TI = ord i tittelsøk

limit; peer review, språk; engelsk.

link treff: 

 

Some articles ...

 

Coaching women:

Levi, H., Wadey, R., Bunsell, T., Day, M., Hays, K., & Lampard, P. (2023). Women in a man’s world: Coaching women in elite sportJournal of Applied Sport Psychology35(4), 571–597. https://doi.org/10.1080/10413200.2022.2051643

 

Coaching -  Cultural Diversity

Eluère, M., Martin, L. J., Godfrey, M., Mallett, C. J. & Heuzé, J. P. (2024). Birds of Different Feathers: Coaches’ Perspectives of Cultural Diversity and Team Dynamics in Professional Sport. International Sport Coaching Journal, 11(3), 317-327. https://doi.org/10.1123/iscj.2022-0088 
 

Agrawal, A., Gupta, S. & Swettenham, L. (2024). Same Game, Many Cultures: A Multicultural Reflection on a Trainee’s Intervention Work With a Professional Esports Team. Case Studies in Sport and Exercise Psychology, 8(S1), S1-36-S31-45. https://doi.org/10.1123/cssep.2023-0032 

Borges, M., Rosado, A., Lobinger, B., Freitas, F. & de Oliveira, R. F. (2023). Cultural intelligence in sport: An examination of football coaches’ cross-cultural training needs. German Journal of Exercise and Sport Research, 53(3), 266-274. https://doi.org/10.1007/s12662-022-00825-y 
 

search string SPORTDiscus (EBSCOhost)

TI (cultur* OR cross-cultur* OR multicultur*) AND TI (coach OR coaching OR trainer*) 

TI = words from title:
LInk SPORTDiscus, limit Peer Review,

Teams

 

Gisbert-Pérez, J., García-Naveira, A., Martí-Vilar, M. & Acebes-Sánchez, J. (2024). Key structure and processes in esports teams: a systematic review. Current Psychology. https://doi.org/10.1007/s12144-024-05858-0 

Abramov, S., Korotin, A., Somov, A., Burnaev, E., Stepanov, A., Nikolaev, D. & Titova, M. A. (2022). Analysis of Video Game Players' Emotions and Team Performance: An Esports Tournament Case Study. IEEE Journal of Biomedical and Health Informatics, 26(8), 3597-3606. https://doi.org/10.1109/JBHI.2021.3119202

Bonny, J. W., Scanlon, M. & Castaneda, L. M. (2020). Variations in psychological factors and experience-dependent changes in team-based video game performance. Intelligence, 80, Artikkel 101450. https://doi.org/10.1016/j.intell.2020.101450

Keçeci, O. & Çelik, V. O. (2024). A Qualitative Study on E-Sports Players' Leadership Perceptions Regarding Their Team Coaches. Pamukkale Journal of Sport Sciences, 15(1), 144-166. https://doi.org/10.54141/psbd.1380150

Korotin, A., Stepanov, A., Lange, A., Nikolaev, D., Abramov, S., Klyuchnikov, N., Burnaev, E. & Somov, A. (2021). Assessment of Video Games Players and Teams Behaviour via Sensing and Heterogeneous Data Analysis: Deployment at an eSports Tournament. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST,  https://doi.org/10.1007/978-3-030-76063-2_28

Nalepka, P., Prants, M., Stening, H., Simpson, J., Kallen, R. W., Dras, M., Reichle, E. D., Hosking, S. G., Best, C. & Richardson, M. J. (2022). Assessing Team Effectiveness by How Players Structure Their Search in a First-Person Multiplayer Video Game. Cognitive Science, 46(10), Artikkel e13204. https://doi.org/10.1111/cogs.13204 

Van Rhenen, J. W., Centeio Jorge, C., Matej Hrkalovic, T. & Dudzik, B. (2022). Effects of Social Behaviours in Online Video Games on Team Trust. CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play,  https://doi.org/10.1145/3505270.3558316

Zhu, J., Li, Y., Tan, C. W., Liu, F., Lim, E. T. K. & Liu, H. (2020). Disentangling the effect of experience-based faultlines on team performance in E-sports. Proceedings of the 24th Pacific Asia Conference on Information Systems: Information Systems (IS) for the Future, PACIS 2020,  https://www.scopus.com/inward/record.uri?eid=2-s2.0-85089128804&partnerID=40&md5=9cc96826b5fb90e276e65077ec26e7cd 

Zhu, J., Liu, F., Li, Y., Lim, E., Tan, C. W. & Liu, H. (2021). Unraveling the effects of experience-based faultlines in E-sports teams: The moderating influence of team winning momentum. International Conference on Information Systems, ICIS 2020 - Making Digital Inclusive: Blending the Local and the Global,  https://www.scopus.com/inward/record.uri?eid=2-s2.0-85103472688&partnerID=40&md5=66ffa151c1c33e5bd90ac45b96fe804b 

Zhu, J., Xiong, B., Cai, Z. & Lim, E. (2021). Improving Team Winning Rate through Experiential and Observational Learning in E-Sports Games: A Multilevel Analysis. 42nd International Conference on Information Systems, ICIS 2021 TREOs: "Building Sustainability and Resilience with IS: A Call for Action",  https://www.scopus.com/inward/record.uri?eid=2-s2.0-85192387005&partnerID=40&md5=35ae98457b1ca5c3cfc5da4566f4390c 

 
 

More, example from search Scopus

Gruppedynamikk:

("group dynamic*" OR "team dynamic*") AND ("esport*" OR "e-sport*")

Eksempel på søk i Scopus:

TITLE-ABS-KEY((group OR team*) w/2 dynamic*) AND TITLE-ABS-KEY("esport*" OR "e-sport*")

 

Motivasjon:

(team* OR group*) AND ( "e-sport*" OR "esport" OR "esports*" OR "video game" OR "video gaming" OR "electronic sport*" OR "digital competetion*" OR "digital sport*" OR "virtual sport*") AND (Köhler OR Kohler OR "Collective Effort*" OR  "Team member Effort*" OR  "Expenditure Mode*" OR motivation*)

Link søk i SPORTDiscus (EBSCOhost)

 

Følgende databaser via WoS, Core collection:
Science Citation Index Expanded (SCI-EXPANDED); Social Sciences Citation Index (SSCI); Arts & Humanities Citation Index (A&HCI)
Emerging Sources Citation Index (ESCI); Conference Proceedings Citation Index - Science (CPCI-S); Conference Proceedings Citation Index - Social Sciences & Humanitites (CPCI-SSH)

TS=((team* OR group*) AND ( "e-sport*" OR "esport" OR "esports*" OR "video game" OR "video gaming" OR "electronic sport*" OR "digital competetion*" OR "digital sport*" OR "virtual sport*") AND (Köhler OR Kohler OR "Collective Effort*" OR  "Team member Effort*" OR  "Expenditure Mode*" OR motivation*))

LInk søk Web of Science, Core Collection databases: 

Link til WoS guiden: https://libguides.uia.no/wos

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